Flight Report
This flight has been marked as possibly cheated!
Please report to the admins immediately if this is wrong
Pilot in Command Pilot ID Date
Arslan Turegun MER1 Feb 16 2008, 09:39
Flightnr. Virtual Airline Max simrate used
CARGO Air Mermaid 8
A/C Type Registration PAX
A124 6Y-SAW 0
Departure Planned arrival Arrival Distance Duration Block Fuel
EGCC \ 07:17 MKJP MKJP \ 15:41 3997nm 08:24 (8.4h) 44970 kg
Rating Critique
95% Speed exceeded 250kts below FL100
Comment
none
Finances
Income from tickets: PAX (0) x Ticketprice (500v$) 0v$
Fuel costs: Fuelprice (1.14v$) x 1.234 x Fuel bought (120000kg ) -168.811v$
Crew & catering costs: 0v$
Cargo income: 0.04v$/100nm x Distance (3997nm) x Cargo (118800kg ) 208.366v$
Bonus 0v$
Pilot salary: Airline Income x Pilot salary percentage -11.866v$
Gross profit: 27.689v$
x Multiplier (400) 11.075.600v$
Client: v0.6.9b
I don't know whats wrong with it.
If it is the fuel issue I can't help as there is only one AN124 model and it burns like this.
flight marked as cheat
Moderator: FSAirlines Staff
- joefremont
- FSAirlines Developer
- Posts: 3867
- Joined: Tue May 16, 2006 5:46 am
- Location: KSFO
I think its a problem with the original model because flights by several users have tripped the fuel cheat formula. I did a test flight with it and did what was supposed to be a maximum range flight and only used up about half the fuel on board. I would suggest updating the fuel_flow_scalar to get more releastic results.
I've sworn an oath of solitude until the pestilence is purged from the lands.
Hi,
You will find a lot of developers don't bother trying to get fuel burns to the correct figure so some aircraft will use too much fuel and some will use too little. You can work out a rough fuel burn for the aircraft by working out the flight hours for the stated range of the aircraft and then dividing the fuel capacity by the flight hours. Once you have worked that out you can determine how far off your aircraft is performing and then make an adjustment to the fuel scalar to increase the amount of fuel burned to a realistic figure.
In the aircraft folder you will find an aircraft.cfg file which you can edit with notepad. This lists all the repaints etc as well as performance data and other stuff for the aircraft. The section you want is this one (as an example) :-
[GeneralEngineData] <<<<<< In this section
//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
engine_type = 1
fuel_flow_scalar = 0.850 <<<<<< adjust this figure
engine.0 =12.000, -22.000, -0.667 // 6.000, -13.000, -0.500
engine.1 =15.000, -13.200, -0.200 // 6.000, 13.000, -0.500
engine.2 =15.000, 13.200, -0.200 // 3.000, -21.000, -0.667
engine.3 =12.000, 22.000, -0.667 // 3.000, 21.000, -0.667
min_throttle_limit=0.000000
Most aircraft will have the fuel scalar at 1.0 as a start point. Adjust the value up/down as required to get correct fuel burn. Increasing value will increase burn. After you make an adjustment save and exit and then try it. Best to change to another aircraft and back again between edits so that FS loads the amended aircraft.cfg file. At CBFS we do quite a bit of testing to make sure our fuel useage is as close to the 'book' figures as possible.
Hope that helps.
Rgds
John
You will find a lot of developers don't bother trying to get fuel burns to the correct figure so some aircraft will use too much fuel and some will use too little. You can work out a rough fuel burn for the aircraft by working out the flight hours for the stated range of the aircraft and then dividing the fuel capacity by the flight hours. Once you have worked that out you can determine how far off your aircraft is performing and then make an adjustment to the fuel scalar to increase the amount of fuel burned to a realistic figure.
In the aircraft folder you will find an aircraft.cfg file which you can edit with notepad. This lists all the repaints etc as well as performance data and other stuff for the aircraft. The section you want is this one (as an example) :-
[GeneralEngineData] <<<<<< In this section
//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
engine_type = 1
fuel_flow_scalar = 0.850 <<<<<< adjust this figure
engine.0 =12.000, -22.000, -0.667 // 6.000, -13.000, -0.500
engine.1 =15.000, -13.200, -0.200 // 6.000, 13.000, -0.500
engine.2 =15.000, 13.200, -0.200 // 3.000, -21.000, -0.667
engine.3 =12.000, 22.000, -0.667 // 3.000, 21.000, -0.667
min_throttle_limit=0.000000
Most aircraft will have the fuel scalar at 1.0 as a start point. Adjust the value up/down as required to get correct fuel burn. Increasing value will increase burn. After you make an adjustment save and exit and then try it. Best to change to another aircraft and back again between edits so that FS loads the amended aircraft.cfg file. At CBFS we do quite a bit of testing to make sure our fuel useage is as close to the 'book' figures as possible.
Hope that helps.
Rgds
John
CEO - Classic British Flight Services
Classic aircraft on Classic routes
Classic aircraft on Classic routes
I have tested it, seems like it burns more now.
Now, the question is.
Where do we get the correct data for a certain a/c?
One more question.
I usually calculate (rough calculation) my fuel for jet a/c like this.
Depending on the type 1.5 or 2 tonnes/hour each engine. Plus 1 to 1.5 hour for taxi/hold (no divert in flynet case).
How you guys do it?
Now, the question is.
Where do we get the correct data for a certain a/c?
One more question.
I usually calculate (rough calculation) my fuel for jet a/c like this.
Depending on the type 1.5 or 2 tonnes/hour each engine. Plus 1 to 1.5 hour for taxi/hold (no divert in flynet case).
How you guys do it?